All UI elements have haptic components to help clarify to the player when/how menus have been navigated.On Iki Island, positional haptics get faster and more intense as the player approaches systemic hallucination sites.Haptics on locomotion (player running/horse galloping) to help convey where the player is and what surface(s) they're moving across.Explosions contain positional haptics so you can tell the direction and how far away they happen.Healing provides an alternate haptic which also stops the downed haptic. Hero downed state features haptics to help communicate to the player.All bow sounds (especially pulling the bow back, firing, and getting a headshot) have 1:1 haptics matching audio and visual so visually impaired people can have a better sense of bow behavior when aiming.Haptic cues in combat for blocks, swings, sword binds, and taking damage. ![]() Focus mode plays positional heartbeat haptic from nearby enemies.Traveler's garb armor plays haptic that buzzes stronger and more frequently as you get closer to a target. ![]()
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