Only use this if ReShade somehow doesn’t work in said game. However, forcing ambient occlusion through drivers/NVIDIA Inspector is inferior to ReShade MXAO. The downsampling used by NVIDIA DSR, AMD VSR, and GeDoSaTo is less effective than these supersampling methods, as those use much less effective rescaling filters even when set to the best ones. This is at the driver level it is much more precise, and supersampling is technically by far and large the most effective anti-aliasing method and it just cannot be beaten as it gets right to the root cause of aliasing and eliminates it with absolutely no performance-saving metrics. This methods of forcing anti-aliasing are infinitely more effective than ReShade, GeDoSaTo, SweetFX, and whatever other shader injectors exist. The tweaks I’m going over in this thread are forcing ambient occlusion and supersampling into games. Many people aren’t aware that Inspector has a plethora of options for tweaking image quality. Like an expanded version of that section of NVIDIA Control Panel. NVIDIA Profile Inspector is a tool for editing driver settings on NVIDIA GPUs (as well as monitoring and overclocking, like RivaTuner and its derivatives).
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